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What Processor and Memory Do I Need for VR? Among Nvidia's offerings, stepping up to a GeForce RTX 3070, 3080, or 3080 Ti will help you run games at much higher frame rates, even at maximum settings, which may make the difference between a dizzying experience and avoiding motion sickness altogether. Of course, if you can spend more, you can get a truly powerful GPU. (You might see some models based on Nvidia's GeForce GTX 1650, but don't bite that GPU is not suited for VR.) In the $1,000 to $1,300 ballpark, you'll likely be torn between the GeForce GTX 1660 Ti and the RTX 3050 or RTX 3050 Ti, with a relative smattering of Radeon RX 5500M and 5600M machines tempting those on Team Red. This probably means you won't get away with spending much less than $1,000 on a gaming laptop. Even avid gamers are often satisfied with a GPU capable of showing 60 frames per second (fps) on a laptop screen or desktop monitor, but on a headset that frame rate can at best look choppy and at worst cause nausea-a sustained 90fps is more comfortable. (Check the specs: If your laptop uses Intel's HD Graphics, UHD Graphics, Iris Graphics, or Xe Graphics, it's integrated.) Just as when shopping for a gaming laptop or a mobile workstation, your first priority must be a discrete or dedicated GPU, and a good one.
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Laptops that rely on their processors' integrated graphics are useless for VR applications. What Do I Need for VR on Laptop? It's All About the GPU What does it take to get virtual? We'll tell you. Most of all, you'll need to know what you're looking for to make sure your headset is compatible. You'll have better odds of success with a specialized laptop designed for gamers or digital content creators. Unfortunately, the average consumer laptop is not suited to the requirements of virtual reality-chances are, it doesn't have a sufficiently potent graphics processing unit (GPU), or it has an HDMI port for an external monitor when most VR headsets dictate a DisplayPort connector instead. This is where a VR-ready laptop comes in.
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This part, is the most exciting, where Riguer added: " LiquidVR will continue to drive hardware and software technologies that will ultimately lead to the nirvana of VR: 16K/eye, 144Hz and above refresh rate, and virtually no latency, all in a wireless, small form factor package". We believe that with LiquidVR, AMD has helped the industry to take a first big step in this wonderful new immersive world called virtual reality". As VR technology evolves, so will LiquidVR - we have a robust roadmap that will tackle a wide range of issues the industry already talks up as the next set of challenges we'll be facing. He said: " LiquidVR is a set of technologies that has a very clear mission: to take maximum advantage of GPUs to enable rich and seamless content. which is just completely crazy, but in a good way. The thing that piqued my interest, was that Riguer teased AMD is chasing 16K 144Hz. Because of that we see VR as more than 'just another cool technology' and we firmly stand behind the efforts to bring immersive, unique experiences to Radeon users through continued innovation of LiquidVR". As a platform, it has the capacity to revolutionize how we interface with computers and provide a whole range of new experiences we haven't even imagined. However, VR is more than just pretty graphics. Riguer started off his talk with the site saying: " We at AMD are very passionate about graphics, VR with its high graphics demands is particularly exciting.